Will Facebook's $2 Billion Virtual-Reality Buy Start Entering the Mainstream?

In a recent article on Ars Technica, Oculus CEO Brendan Iribe said he thinks the company will sell a million units of its first consumer Oculus Rift video game system.

That's not impressive in terms of the units moved by Microsoft and Sony of its console-gaming system. But the goals of Oculus needn't be competing with console makers, especially in this current generation of systems. When Facebook  purchased Oculus for a bit more than $2 billion, it knew it was making a long-term bet on the company and virtual reality technology. From that standpoint, a million units sold could be a very impressive milestone in building developer support around Oculus' technology. That developer support could form the foundation for virtual reality to begin going mainstream. 

In this episode of The Next, Motley Fool tech analyst Eric Bleeker and Rule Breakers analyst Simon Erickson talk the potential for the Oculus Rift and what it means for its parent company, Facebook. To see their full thoughts, watch the following video. 

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The article Will Facebook's $2 Billion Virtual-Reality Buy Start Entering the Mainstream? originally appeared on Fool.com.

Eric Bleeker, CFA, owns shares of Facebook. Simon Erickson owns shares of Apple and Facebook. The Motley Fool recommends Apple and Facebook and owns shares of Apple, Facebook, and Microsoft. Try any of our Foolish newsletter services free for 30 days. We Fools don't all hold the same opinions, but we all believe that considering a diverse range of insights makes us better investors. The Motley Fool has a disclosure policy.

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