Infuriatingly addictive retro video games

Seems like now-a-days the most fun and addictive game are right in the palms of our hands. With a whole world of gaming readily available on our phones its easy to get sucked into the fun. But before smart phones the rest of us got our video game fixes via the local arcade, or if you were lucky enough, your very own at home video game system. Today, DoYouRemember has put together a list of other infuriatingly addictive games that led to countless hours of gameplay and occasional shrieks of despair.

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Released in 1972 by Atari, Pong is credited as the catalyst that launched the video game industry. The player competes with a paddle against a rival; each tries to get the ball past the other without allowing it past them.

Why it was infuriatingly addictive: You'd place your paddle perfectly, only to have the ball skim the edge of it and miss. And it looked so simple—you'd watch others struggling and think you could win easily, only to fail.


Developed by Namco and released by Midway in 1980, Pac-Man is one of the most popular arcade games to date. The player controls the yellow circular title character, navigating a maze, eating pellets and avoiding four ghosts.

Why it was infuriatingly addictive: Because the ghosts routinely outsmart novice players. The maze prevents all the pellets from being collected without backtracking, and it is in those moments when there are very few pellets left that the player misses the cherry, beelines for the pellets and gets trapped between ghosts Blinky and Pinky.

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Designed and programmed by Alexey Pajitnov, Tetris was released in 1984 and derives its name from the Greek numerical prefixtetra. Gameplay features falling blocks of varying shapes derived from four segments, called tetrominoes; players attempt to fit these pieces together without gaps.

Why it was infuriatingly addictive: Because the player would fit piece after piece together perfectly, forming a model structure, waiting for the straight-line tetromino that would clear four rows, known in the game as a "tetris." But that piece wouldn't come—not until the player was forced to destroy his perfect structure, and only then would the game spawn the straight-line piece.Check out the Tetris "God."

Duck Hunt

Released in 1985 by Nintendo, Duck Hunt has a simple objective: Shoot ducks. The game featured the classic NES Zapper light gun, and the player would point it at the screen to kill ducks.

Why it was infuriatingly addictive: Because when you'd shoot at a duck and miss, it would fly away and your hunting companion, a dog, would pop up from the bottom of the screen and laugh at you.

Now, that you've seen the games that sparked our video game addictions, tell us which video games or apps do find the most fun and kinda sorta a little bit addicting?

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