For a lot of people, working in the video game industry is a dream job. As in other creative fields, like film and television, competition is extremely stiff, and landing the most coveted jobs is pretty much akin to winning the lottery.But that's not to say there aren't of plenty of great jobs out there for people who want to get their foot in the door--or more experienced designers and programmers looking for their next step (or dodge, parry, or spin dash).
So, aspiring game-makers of the world, dream no more! We've got the best games jobs now hiring, so click through to check them out.
Now Hiring: Video Game Jobs
Now Hiring: Video Game Jobs
Average salary: $63,000
Description: The level designer is responsible for the layout and construction of game environments. In addition to physical construction, level designers proactively contribute to creative gameplay ideas throughout the game creation process. Level Designers work closely with game designers, programmers and artists to interpret subject matter to fulfill the needs of the clients. The level designer must also be willing to address feedback and criticisms and iterate through them in a timely manner.
Description: Volt is looking for driven game testers for our San Jose-based client, a home name in video gaming. The QA Game Compliance Tester is responsible for testing and debugging pre-released game software for 1st party compliance violations. You will: Perform regression testing. Verify that bugs are fixed. Enter program defects into a bug tracking database. Research program defects. And work closely with your team to guarantee testing operations are completed.
Description: We need game programmers who will leverage new technologies to build compelling state of art mobile games. The right programmer will: Lead role in the functional design and development of mobile games using HTML5, IOS and other native mobile languages. Work closely with our game developers and artists to meet production commitments and scheduled deliveries in the mobile arena. Act as a primary interface with our customers' mobile integration teams from a technical, design, production and integration standpoint to insure delivery of the desired game products. Work with multiple mobile game development environments to keep our code quality current.
Description: We are currently seeking part-time Game Art & Design Instructors who can teach one or more of the following areas: Level Design, Motion Capture, Game Development, 3D Scripting. Provides competency-based education which aligns with the EDMC model of curricula as well as supports the EDMC style of system delivery. Designs and delivers class instruction through the development of instructional plans to meet course competencies, the development of activities which support lesson objectives, and (in the case of online instructors ONLY) delivers the instruction as approved.
Description: The Senior Game Engineer will be involved in many technical areas critical to our company’s success. They will work with a team of artists and engineers to develop 3D real-time game cinematics. They will be involved in pushing the envelope of new technologies that look excellent in a game engine. The ideal candidate will play an integral role in shaping our game production processes. Responsibilities: Work in a team to develop in-house game content in UE4. Write shading systems for UE4 to make content look it’s best. Optimize C engine code for real-time. Help to build and guide the direction of next generation real-time cinematic.
Description: Vice President of Video Game Business, wanted by a Japanese game co. in Santa Ana, CA. Must have BA in Management, Economics or related field. 5 yrs exp reqd. Responsible for managing the localization & publication of video game titles. Superior bilingual abilities in Japanese & English reqd. Exp in IP licensing contract negotiations both in English & Japanese reqd.
Description: We are looking for a key creative Audio Designer that is ready to apply their mastery of sound in multiple phases of the game development cycle. We believe audio is central to any interactive experience, and are looking to add this key audio contributor that shares the same philosophy as our team. This professional will be responsible for all audio composition and design, processing and implementation, and feedback on assigned titles. Must be able to work well within a team environment to develop, design and technically implement concepts throughout all stages of production.
Description: Individual contributor that develops, writes and debugs code for video game software and tools with a specific focus on AI programming for enemies & bosses and various other game-play systems as required. Designs, develops, writes, tests and implements code. Writes clear, maintainable, portable code. Writes documentation for other programmers’ use. Anticipates, identifies and articulates problem areas and develops preventative solutions.
Description: Design and implement core game engine components for PC, Xbox 360 and PS3. Architect, produce and maintain automated testing systems. Integrate 3rd party software, where appropriate, into the HVS engine codebase. Develop in-depth knowledge of our proprietary technologies. Implement core debugging and profiling systems. Maintain awareness of current and future state of computer science. Contribute to technical design of new projects. Communicate with Designers, Producers, Artists, QA and other Programmers. Write clear technical design and specification documents. Estimate delivery time for work in progress.
Description: Nintendo of America is looking for a Product Development Analyst with a passion for quality games, an understanding of the video game industry, and strong communication skills. The Product Development Analyst will provide crucial evaluations of first and second party game titles. The right candidate with have a strong commitment to making a great consumer experience, top-tier written and verbal communication skills, a high-degree of professionalism, and strong analytical skills.