Batman: Arkham Origins Review: D.C.'s Most Dangerous Vigilante Plays it Safe

It's difficult to play through Batman: Arkham Origins without being struck by an overwhelming sense of déjà vu. Not because Warner Bros. Montreal's first crack at the Bat does so little to separate itself from its superior predecessors -- though that's certainly the case -- but because it forms such a striking parallel to Gears of War: Judgment and God of War: Ascension.

Like that pair of prequels released earlier this year, Origins is by no means a bad game, but it feels a bit unnecessary. As if it exists mostly to keep the series' name in the spotlight until the "real" next entry is ready to be released.

Of course, I didn't always feel this way about Origins. In fact, while many Bat-fans were quick to pick on the title's C-list rogue's gallery, I was intrigued by its simple but potentially satisfying set-up. Sure, it undoubtedly felt like the bottom of the bad guy barrel was being scraped, but assembling Copperhead, Electrocutioner, Deadshot, and a handful of other fringe foes to collect a 50-million-dollar bounty on Batman's head also seemed like the perfect launching point for an Arkham prequel. And while this narrative hook doesn't disappoint entirely, it sadly falls short of its promise and potential...

Read the rest of the review at US Gamer.

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