Pirates, rum and Templars, oh my! The world of Assassin's Creed is now bigger than ever with Ubisoft's upcoming blockbuster, Assassin's Creed 4: Black Flag. With the game's launch just over the horizon, we had a chance to chat with Assassin's Creed 4: Black Flag's Creative Director, Jean Guesdon, about the world, its design and how Black Flag will forever reshape a series that's delivered on so many levels.
[GameZone]: First off, thanks for joining us for an interview! Can you start off by giving our readers a better glance at what you do on Assassin's Creed 4: Black Flag, what that looks like on daily basis, and what other development areas you work closely with?
[Jean Guesdon]: I'm the Creative Director of the project. I am ultimately responsible for the content of the game, which means that I have my word to say on any aspect of story, gameplay, realization and overall structure of the game.
In the early phase of the project, the conception, my role is to align everybody in the same direction. I'm the owner of the "vision" of the game, and I have to share it so that everybody understands what we're making altogether. Then, when in active development, I have to answer A LOT of questions, because it's the time in the project when we have to make choices in one or another direction depending on resources or technical issues. And finally, in the polish phase, I have to remind everybody of the WHY of the project, the key elements they should focus on, like the fluidity for example.
Since the beginning I'm also working a lot with the producer and the management to make sure that both content and resources are aligned and that we properly manage our scope. Another team we've been really close during the project was the development marketing team – the guys responsible of the incredible assets you can see from trailers and screenshots. This is important so we can communicate on what the game really is.To read the full article, go to GameZone>