Mafia Wars 2 gives a bird's-eye view of the mob life on Facebook
And yes, that includes all of the gory details that are normally alluded to in Mafia Wars behind the scenes. Mafia Wars 2 is, in a nutshell, the visual representation of what you've been up to for the past three years in Mafia Wars proper.
During a sneak peek of the game provided by Mafia Wars 2 Lead Product Manager Ian Wang and Art Director Christy Schaefer, it was almost shocking to see a player literally pull out a gun and blow an approaching thug away. Sure, the blood and gore is mild in Mafia Wars 2, but seeing that happen before your eyes after years of it portrayed in stylish concept art stills is quite jarring.
Social games are growing up, and Zynga looks to keep up with the Joneses. "What we wanted to do with [Mafia Wars 2] is take the core of the violence, the ability to escape into a different world and act out your fantasies, and visualize that," Wang tells us just before his fully customizable in-game character blasts an approaching thug until the red stuff spurts out. "We actually found, with the success of [the first] Mafia Wars, that people actually really want to be violent and act out the fantasies. We want it to be gritty, we want it to be visceral, and we want the experience to be pretty climactic."
During your time in the game, you will grow your seedy shanty town of sorts into a thriving, crime-ridden metropolis that might put the Vegas strip to shame. And just like in its predecessor, there will be plenty of jobs to do and, yes, bosses to take down across seven sprawling sections of Las Vegas and its outskirts. This all happens within the game's combat system, which is decided by your character's equipment as it's sized up against your enemies' weapons. Clearly, it's important to build weapon and armor shops to increase your strength, and most weapons have uniquely gruesome animations.
Of course, player vs player combat is as major a focus in this sequel as it was in the original. While players can invade their enemies' Turf and rob their properties, they can also rally their friends to form crews and defend or restore each other's Turf. To take the fight to even more random players, three Battle Arenas--Bone Yard, Badlands and Area 51--in asynchronous combat to spur longstanding rivalries of back-and-forth robberies.
While the game is under development in Zynga's San Francisco headquarters with many members from the original Mafia Wars team, Wang assures us that the first game will be maintained alongside the sequel for some time. And the giant social game creator is reaching further than any gang ever has with 16 languages supported at launch (including English): French, Italian, German, Spanish, Portuguese, Indonesian, Turkish, Traditional Chinese, Korean, Norwegian, Swedish, Danish, Japanese and Thai. Mafia Wars 2 will be available on Facebook within the next few weeks.
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Are you excited to get your hands on the brand new take on Mafia Wars? What do you think of this drastically different approach to the franchise? Sound off in the comments. Add Comment.