Zynga's CityVille is flawed (and brilliant): The issue of roads
They're gone, because they are worthless in CityVille. Roads cost 10 coins per square and serve no other purpose than to give pedestrians a place to walk between Businesses. However, Sidewalks cost double that, but take up less space and are much, much longer. So, what reason would an illustrious mayor have to place roads in their city rather than sidewalks. That's valuable space wasted that could be used by more homes and businesses. This is a fundamental flaw to CityVille and one of several reasons why players have reached such astronomical levels so quickly.
This isn't to say that Zynga's Business mechanic is anything short of brilliant. It gets players to think critically and apply concepts, something more gamers, traditional and social alike, need to exercise. But it's oversights (or intentional design) like rendering basic infrastructure tools entirely worthless that make CityVille appear terribly flawed through one lens and clever in others. On one hand, CityVille's lack of functional roads is an insult to gamers' intelligence everywhere. Yet on the other, it's complete genius for helping turn one of the most complex professions, urban planning, into a game that over 95 million players enjoy. Would I like to see more realistic, organic cities? Absolutely. In that case, does the game need anymore complexity? Probably not.
What do you think of the look of cities in CityVille? Would you like to see this part of the game's design change? Do you use roads anyway for aesthetics's sake? Sound off in the comments. Add Comment.