The Cheapest Mortal Kombat Characters of All Time, Part 4
Green Lantern (Mortal Kombat vs. DC Universe)
Argue all you want about whether Green Lantern should be included on this list, but the simple fact is that he was in Mortal Kombat vs. DC Universe and was the best and cheapest character in the game. He could fight from a distance with the Justice Grip, Summon Hand Grip and Judgment Hammer, but what really made him cheap was the fact that he could combo off a Breaker. If you connected a single attack, Green Lantern could use a Breaker, then follow with a combo. This wasn't something every character could do, and it was super cheap.
Moloch was basically the 3D MK version of Goro. He was essentially a boss character that you could play as. He had different abilities in the different games he was featured in, but no matter which incarnation you want to discuss, he had some cheap stuff. In Armageddon he had a near infinite combo limited only by the size of the stage (once you get a corner it was difficult to keep the infinite going). He also had ridiculous reach with most of his special moves, and he was generally displeasing to look at. He was the worst form of cheap, the kind of cheap when you feel like your friend is playing as a boss character.
Skarlet (Mortal Kombat 9)
Skarlet was fixed up a bit after her initial release, but her pre-patch variant was broken. We'll ignore that, though, and look at how she is today. She has daggers that shoot two at a time and can be used on the ground or instantly in the air. She can also delay the second dagger, which means you can't reliably jump over the daggers and they can be used to pressure an opponent from mid-screen. On top of that, Blood Ball inflicts six percent damage when it's blocked! Let that sink in a moment. Yes, Skarlet loses life as well, but six percent block damage? Really?! She has her Blood Drop special that prevents you from attacking with projectiles from a distance, and then she has the Red Dash that offers crazy mix-up potential on its own.
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