Review: The Mysterious Cities of Gold: Secret Paths

I've never seen the anime cartoon The Mysterious Cities of Gold, but after playing this game I'm curious to check it out. It seems like it would be a cute show, and I enjoyed the animated scenes that played throughout Secret Paths – even if they were spliced together so quickly, at times I couldn't quite follow how the story was progressing. Secret Paths is based on the show, but honestly seems to rely more on its source than on compelling gameplay.

The game's built around navigating maze like levels, which isn't usually a strong foundation to stem off. However it initially showed some potential for good fun, thanks to juggling between the three lead kids, each with their own unique talents to help during the quest. Throwing in some minor stealth elements and puzzles, I was interested to see how these would develop, and what new elements would be introduced.

Sad to say though, there is little expansion with Secret Paths. The things you see during the first couple of levels are pretty much the same things you'll be seeing during the final ones. This is a very straightforward experience that could seriously benefit from more variety.

Other than a change of scenery, you'll be doing basically the same activities over and over. And they aren't the strongest to begin with – there's only so many times I could flip switches and backtrack past the same oafish guards before I started craving a larger assortment of things to do. The later levels are larger too, which further draws attention to how repetitive the game is – so much so in fact, that I could honestly see some giving up halfway through out of tedium...

Read the rest of the review at Pure Nintendo.

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