Adventure Time: Explore the Dungeon Because I DON'T KNOW [Review]

WayForward's second video game take on Adventure Time switches format from the Zelda II wannabe that last year's Hey Ice King, Why'd You Steal Our Garbage? adopted, instead taking the form of a Gauntlet-inspired multiplayer RPG. In light of this new approach, we thought it would be appropriate to ask husband-and-wife Adventure Time David and Nadia Oxford to tackle both the game and the review together.

DAVID: Let's start by addressing the Tree Trunks in the room. Adventure Time: Explore the Dungeon Because I DON'T KNOW! should never have been a retail game. Maybe if WayForward were going with the whole "Special Edition" package for fans it would make sense, but even then, we likely would have been buying it more for the bonus swag than as a game that comes with bonus fun stuff. But they only did that for the Nintendo 3DS version, so I'm not really sure what to think.

Mind, that isn't to say this is a bad game; it's just the kind of thing that would have thrived as a download-only title (eShop and the like notwithstanding) with a lower price point. The semi-premium $40 they're asking for it doesn't make sense.

NADIA: Yeah, totally in agreement, even though it physically pains me to say anything negative about a title that spoofs Dragon Warrior II's title screen so beautifully. Heck, given the game's overall retro theme (8-bit graphics, Gauntlet-style gameplay), now I want an Enix-era turn-based Adventure Time RPG more than I want my own Rainicorn.

DAVID: You have to give the developers credit: Adventure Time is one of those cases that's tough to win on a graphical standpoint, since the source material's animation wouldn't translate well into 3D polygon models. Matching the 8- or 16-bit style here to match the Gauntlet-style theme was an inspired choice.

Read the rest of the review at US Gamer.

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