OBJE Explores Gaming Apps as Critical Problem-Solving Solutions
SARASOTA, Fla.--(BUSINESS WIRE)-- A global market is emerging for mobile gaming applications that go beyond simple entertainment into the role of critical problem-solving tools, and OBJ Enterprises (OTCBB: OBJE) is working to capitalize.
Game-based learning has proven to be particularly useful for scaffolding complex concepts and simulating real-world experiences for users, and important economic sectors have taken notice—particularly the healthcare industry. For example, the University of Minnesota's School of Nursing has partnered with a technology firm to develop web-based interactive games that engage nursing students with real-life scenarios, keeping them engaged through game-based reward systems and leveling. Other developers are working on fun and immersive apps designed to help patients rehabilitate their neural responses after traumatic brain injuries and other crises.
OBJE is currently in partnership talks with exactly these kinds of developers and studios. OBJE views these innovative new games as a highly effective—and potentially, highly profitable—form of therapy at the forefront of a largely untapped market.
Though its gaming division, Obscene Interactive, OBJE is building a strong portfolio of mobile applications. Phantasmic, the first game developed in-house by OBJE and Novalon Games, began earning revenues the same day it was released for Android devices this month. Bluff Wars 2.0, a hilariously addictive new word game, is set to debut next week.
OBJE is working to deliver a wide range of innovative gaming products for the Apple (NAS: AAPL) App Store and Google (NAS: GOOG) Play platforms alongside companies such as Glu Mobile Inc. (NADAQ: GLUU) and Electronic Arts (NAS: EA) .
About Obscene Interactive
Obscene Interactive, a subsidiary of OBJ Enterprises, Inc. (OBJE), is an emerging global developer of social gaming applications. OBJE's cutting-edge technology platform enables its titles to be accessible to a broad audience of consumers all over the world, supporting multiple platforms for universal appeal. Obscene Interactive is focused on delivering the best in social gaming solutions to the mass market.
For investment information and performance data, please visit www.ObsceneInteractive.com/investors.html.
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Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995: This news release contains forward-looking information within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, including statements that include the words "believes," "expects," "anticipate" or similar expressions. Such forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause the actual results, performance or achievements of the Company to differ materially from those expressed or implied by such forward-looking statements. In addition, description of anyone's past success, either financial or strategic, is no guarantee of success. This news release speaks as of the date first set forth above and the Company assumes no responsibility to update the information included herein for events occurring after the date hereof.
Paul Watson, 941-952-5825
President and CEO
KEYWORDS: United States North America Florida
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