The Bureau: XCOM Declassified Now Available
The Bureau: XCOM DeclassifiedNow Available
Command your squad in the story of XCOM's origin
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NEW YORK--(BUSINESS WIRE)-- 2K and 2K Marin, makers of BioShock® 2, announced today that The Bureau: XCOM Declassified is now available in North America and will be available internationally on August 23, 2013 for the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. The Bureau is a daringly different blend of the strategy and action genres, resulting in a challenging tactical shooter that's refreshingly deep, original, and according to Game Informer, "worthy of the XCOM name."
The Bureau: XCOM Declassified is a third-person tactical shooter that tells the cold war era origin story of the clandestine XCOM organization. Players step into the boots of Special Agent William Carter, a battlefield commander and The Bureau's top field agent, and must lead a squad of America's best against an overwhelming alien threat. (Photo: Business Wire)
"In 2012 Firaxis' XCOM: blazed a trail for the XCOM brand, which is an important part of 2K's growing portfolio," said Christoph Hartmann, president of 2K. "Today, The Bureau: XCOM Declassified paves the way for continued expansion of the beloved XCOMuniverse."
Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organization, the covert war it led against a mysterious enemy, and its efforts to erase the truth about the alien threat. As a third-person tactical shooter, The Bureau delivers a new experience using the classic XCOM formula by taking players out of the familiar god-like view of strategy games and dropping them into the boots of a battlefield commander in the thick of combat. Players assume control of special agent William Carter, and command their squad mates using an innate "Battle Focus" ability to develop and execute calculated, tactical plans in real-time. As our last line of defense, the player's every command can mean the difference between life and death for Carter, his squad and mankind.
"The Bureau: XCOM Declassified demands tactical thinking and intelligent play, and rewards players with real challenges and real consequences," said Morgan Gray, development director at 2K Marin. "With permadeath for squad mates and the tense decision-making that XCOMgames are known for, The Bureau stays true to its roots while giving players a new way to experience the XCOMuniverse."
The Bureau: XCOM Declassified is rated M for Mature by the ESRB and is available now for Xbox 360, PS3 and Windows PC. For more information on The Bureau: XCOM Declassified, subscribe on YouTube, become a fan on Facebook, follow 2K on Twitter and visit the official web site at http://erasethetruth.com. To watch a live action video series based on The Bureau, visit the official YouTube playlist.
2K Marin is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NAS: TTWO) .
About The Bureau: XCOM Declassified
The year is 1962, JFK is President and the Cold War has the nation gripped by fear - but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, players call the shots, pull the trigger and lead their squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau has been erasing the truth for decades. The time has come for the truth to be revealed.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games and 2K China. 2K's stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier'sCivilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NAS: TTWO) . For more information, please visit www.2K.com.
*According to 2008 - 2013 Metacritic.comand The NPD Group estimates of U.S. retail video game sales through July 2013.
About 2K Marin
Founded in 2007, 2K Marin designs and develops games under the 2K publishing label. 2K Marin is well-known for developing The Bureau: XCOM Declassified, BioShock 2 and bringing the original BioShock to new platforms. Passion, talent and experience define 2K Marin - its DNA comprised of industry veterans that have honed their craft for decades at various leading video game studios.It is this passionate, talented and experienced pool of developers that drives 2K Marin to create immersive, dynamic and engaging narrative-based AAA experiences.
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Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2013, in the section entitled "Risk Factors," the Company's Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2013, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
Photos/Multimedia Gallery Available:http://www.businesswire.com/multimedia/home/20130820005481/en/
Scott Pytlik, 415-507-7944
Take-Two Interactive Software, Inc.
Alan Lewis (Corporate Press), 646-536-2983
Access Communications for 2K
Alexandra Ellis, 917-522-3515
KEYWORDS: United States North America New York
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