Review: Lego City Undercover: The Chase Begins
The Chase Begins is my first introduction to Chase McCain and the city of Lego's. The game pretty much has the building blocks we have grown to expect from Lego games. There is the corny humor that will put a smile on the face of anyone with a heart, there is the ability to destroy or rebuild things (because it is all made out of Lego's, obviously), and a great amount of exploring and Lego piece collection. For me that nostalgic Lego feeling was lost in the 3DS version.
The Chase Begins tries to take the large open world of Lego City and morph it down onto the 3DS. There is still a lot to find and do in mini Lego City, which impressively resembles its larger Wii U version, but it feels a little lost. I may be spoiled with larger console sandbox games, but I found mini Lego City somewhat of a wasteland. That bustling activity of a city that is full of life was not there. Traveling from point A to point B wasn't as far as the game wanted it to be and many places were just as easily reached by foot.
Trying to commandeer a car took me back to the GTA San Andreas times when it was hard to find a car when needed and then finding plenty of cars in the way during a police chase. Because of this, and the small space of the game, it was at times easier to just run to the next game point instead of taking the time to find a vehicle. In the game's defense, the play mechanics do seem catered to the 3DS style of play. When missions on the Wii U version could last up to thirty plus minutes, The Chase Begins missions are a lot shorter with the longest one taking about ten minutes. This helps with the "pick-up and just play" aspect of the 3DS.