Fear For Sale: Nightmare Cinema: Developer interview
What is the your inspiration to create Fear for Sale: Nightmare Cinema?
Game series "Fear for Sale" means a lot for our company, since it is the most successful and recognizable series of games from EleFun Games. That's why "Fear For Sale: The Nightmare Cinema", the third game in this series, was a good challenge for us. Our biggest ambition was to do as good as with the previous two, and even better.Why cinema? Well, there haven't been many games connected with cinemas yet, and we decided it would be a good setting.
What is the biggest challenge you faced when you developing the game?
As to the whole process of game development, the main difficulty was to complete the game in time, despite the shortened production period. Hurrying to release the game, we had nothing but do our best to make it correspond to the expectations of players, of our producers, and ours.
Studying the players' comments and playtests helped us find out what it is in the game that is really important for the players. It was a great experience and a lot of fun, too, and, in our opinion, we succeeded.
What is different about Fear for Sale: Nightmare Cinema?
"Fear for Sale" is a mystical story, and quite sinister in fact. As we know, casual players usually don't like any horrors in games. Nevertheless, we are glad to see our game meet success among the users. What is special about "Fear for Sale: Nightmare Cinema"? First of all, it is two different settings in one game: the cinema is just a part of it, used to transfer the player into an absolutely different, surrealistic world full of exciting features. We also modified the style of graphics, and refused 3D characters for 2D animations. And, of course, players are really delighted by some new game features like collectibles, jigsaw puzzle, etc.