Age of Wushu General Article: Launch day impressions

Updated
Age of Wushu
Age of Wushu

Every time I review a new game, I create two characters. I create one serious character, following the themes and lore of the game, and a secondary character named: Expendable Bob. (The first helps me get into the lore, and the second makes it easier to take risks I might not otherwise take with a serious character.) Having gone through the beta with the very seriously named Xingjua, I begin the launch with Expendable Bo. (Alas, the naming function doesn't allow for that final "b".) So come along with me and my Expendable friend as we spend the next few weeks discovering all that the newly launched Age of Wushu has to offer.

Once in the game, the first thing I noticed was a marked improvement in the localization, specifically the dialogue. This alone is such a huge improvement that a game I once had some serious doubts about now seems a whole lot more viable. Gone are the completely non sequitur bits of conversation and skill explanations that were so distracting in the beta. Moreover, whoever did the rewrites was deft enough to clarify the copy without losing the flavor of the original. Well done.

Age of Wushu
Age of Wushu



From everything I've seen so far however, no matter what you choose, the starting area quests and abilities are all pretty much identical.

While the change in character from beta to live gave me a chance to try out a different storyline and gender, as with the beta, there is only one character slot available. This seems to be a policy with Snail Games, and not a freebie vs. paid account issue. I personally disagree with this policy, as it allows little margin for error when creating a character, and forces deletion and re-roll in order to explore different avenues of game-play.

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