After the commercial failure of Syndicate, a game I enjoyed, it seems fitting that Starbreeze is taking on a whole new direction with Brothers: A Tale Of Two Brothers. In an interview with PC Gamer, one you should read, Filmmaker Josef Fares, who's working with the developer to create the game, delivers a battery of opinions about the industry (like how motion controllers like the Kinect and Move "are bullshit"), but the one that struck me was about how games are being padded for length, something I can definitely agree with.
First, the quote in question:
I think many games are too long and people focus too much attention on the time it takes to complete a game. I don't care about time, I care about the experience. Most games re-use so much stuff it gets boring. I mean, Max Payne 3 – after one hour you've played it already. You just keep doing the same stuff.
Putting aside the debate of incredibly long games like RPGs that Rob and I discuss in the latest FEZ BRO SHO, padding the modern shooter for length is a sad state of affairs. Syndicate has the distinction of being the only shooter I ever beat in one sitting and while it wasn't a marvel in the narrative department, it was a very pretty and tightly-wound ride.