Whether you believe it or not Dragon Age: Origins holds a special place in this generations history when it comes to storytelling in video games. Clearly Mass Effect has been the standout Bioware series the past few years, but Dragon Age is the series I feel excelled at storytelling even more so than Mass Effect did. Much of this accolade is credited to the lead writer of Dragon Age David Gaider.
David Gaider started his career as a writer working on Baldur's Gate and Neverwinter Nights: Hordes of the Underdark. Eventually Bioware aimed to provide its fans a spiritual successor to the much loved Baldur's Gate, and Gaider was assigned as the lead writer, giving him full control to craft the lore rich stomping ground we now know to be Thedas. Thedas serves as the continent in which the Dragon Age stories unfold. Dragon Age: Origins was set in the region of Ferelden, and with six completely different ways to begin the story it remains to be one of the most diverse and revisited video game stories in recent years.
David Gaider and EA kindly allowed me to ask a few questions regarding the writing process for these video games, so read on below to see what one of the most talented writers in the industry had to say.