Review: StarCraft 2: Heart of the Swarm is an evolving love story

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StarCraft 2: Heart of the Swarm Review
StarCraft 2: Heart of the Swarm Review

Never has the term "star-crossed lovers" fashioned itself quite so literally and figuratively, at the same time, as it does in StarCraft 2: Heart of the Swarm. From colleagues, to guilty actions, to hated enemies, to desperate rescue missions, and finally to lovers – you can say Jim Raynor and Sarah Kerrigan have a past. These two characters have been part of the core of StarCraft lore since the very beginning. The final scene from StarCraft 2: Wings of Liberty -- Jim is carrying the recently transformed human body of the Queen of Blades -- sets up the start of Heart of the Swarm.

Back in 1998, I was only 14 the first time I took command of Raynor and Kerrigan. Blizzard's real-time strategy games were what I grew up on and what introduced me to the genre. Fifteen years later, their saga is still developing with a record breaking layer of complexity. In the most general, cryptic, non-spoiler plot synopsis of Heart of the Swarm: the Terran Dominion is on the rebel's tail, sh*t goes down with Jim, and Kerrigan attempts to regain control of the Zerg swarm to fulfill her passionate revenge on Emperor Arcturus Mengsk.

As expected, you play the majority of the game as Sarah Kerrigan. The former Terran Ghost and Queen of Blades, returns to humanity after the Xel'naga artifact cleanses the Zerg world of Char. Now faced with transitions from Zerg to human, Kerrigan finds herself in a world that resents her for the millions she's slaughtered while fighting the savage Zerg urges hidden inside of her mind. Not to mention Mengsk is doing everything in his power to see to it that Kerrigan's revenge isn't fulfilled.

Read more at Gamezone >

Gamezone
Gamezone


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