It's the first week of a Medieval series in The Sims Social, and players are tasked to save the princess from the evil sorcerer Mouldywart. You will embark on a journey to the Kingdom of Simelot where you will be trained by a young knight to overcome the evil sorcerer and claim victory as the ruler of the land. Here's how to embark on this journey of legend, courtesy of The Sims Social team at Playfish.
Step 1 – One Knight Only
Click on the Knight and ask 'Where Are We?'
Invite over a Sim or Bella and 'Show off Archery' on the Noblesse Archery Ground
Rewards: 20 LP, 30 Simoleons, 20 XP, Plans, 1 Energy
Step 2 – One Knight Only
Complete first step of the Tower Of Faith
Clear 2 Chests
Ask friends for 3 Carnelians
Complete the first step of the Tower Of Faith by collecting required collectibles. Clear two chests, you will find these around the location. If you can't see any, come back later to see if new ones have appeared. Go ahead and ask three friends for three Carnelians. Rewards: 30 LP, 40 Simoleons, 40 XP, Stone, 2 Energy
Step 3 – One Knight Only
Complete the Tower Of Faith
Click on the Tower Of Faith and perform 'Leap Of Faith' twice
Post a feed and get 3 friends to take the leap!
Complete the Tower of Faith by finishing all four stages. Then click on it and select and choose the option 'Leap Of Faith'. Do this twice. Post a feed and get three friends to click on it. Rewards: 40 LP, 50 Simoleons, 50 XP, Duster, 3 Energy
Step 4 – One Knight Only
Click on the Knight and 'Collect Moonstone'
Congratulations Simmers! You have just collected the first crown jewel! Keep going now; we've got a couple more to go! Rewards: 60 LP, 75 Simoleons, 80 XP, Carnelian, 6 Energy
Step 1 – A Knight To Remember
'I Will Prove Myself'
'Be William Tell'
Click on the Knight and select the option 'I Will Prove Myself' to complete this objective. Then click on the Noblesse Archery Ground and select the option 'Practice Archery'. Invite over a Sim or Bella, click on them and select the option 'Be William Tell'. Do this twice. Rewards: 30 LP, 40 Simoleons, 40 XP, Driftwood, 2 Energy
Step 2 – A Knight To Remember
Skill up to level 5 on the Archery Range
'Light The Flame'
Post a feed and ask 3 of your friends to try and Light The Flame
Skill up to level five on the Archery Range, by gathering all the necessary collectibles. Click on the Noblesse Archery Ground and select the option, 'Light The Flame'. Then go ahead and post a feed and get three friends to click on it. Rewards: 40 LP, 50 Simoleons, 50 XP, Cloth, 3 Energy
Step 3 – A Knight To Remember
Click on the Knight and 'Collect Sapphire'
Go ahead and click on the knight to collect the next crown jewel! Hurray we are so much closer to the final one Simmers! Rewards: 60 LP, 75 Simoleons, 80 XP, Velvet, 5 Energy
Step 1 – Jest The Sim
Click on the Jester and ask 'You Have The Jewels?'
Invite over a Sim or Bella and ask 'Do coconuts migrate?'
Visit Bella or a Sim, click on their bookshelf and 'Read Jokes'
Rewards: 30 LP, 40 Simoleons, 40 XP, Idea, 2 Energy
Step 2 – Jest The Sim
Complete the Fountain Of Four Sims project
Click on the Fountain Of Four Sims and 'Wish For Jewel' or Ask Sims for 5 Spinels
Click on the Fountain and 'Wish For Jewel' or Post a feed and ask friends for 5 Amber
Complete the Fountain Of Four Sims by completing the entire stage. Click on the fountain and select the option, 'Wish for Jewel'. Or you can ask friends to send you five Spinels. Do the same to collect five Amber too! The Fountain Of Four Sims drops collectibles every six hours, so be sure to collect those collectibles Simmers – it will make completing projects and quests easier! Rewards: 40 LP, 50 Simoleons, 50 XP, Hint, 3 Energy
Step 3 – Jest The Sim
Click on the Jester and 'Collect Azure'
Hurray! Simmers we got three stones so far! Let's not stop here! Rewards: 60 LP, 75 Simoleons, 80 XP, Chivalry, 5 Energy
Tower of Faith:
Garden toolkit (2), Goodwill (6), Rubber Glove (6), Duster (4), Elbow Grease (5), Hammer (4), Plans (2), Chisel (15), Stone (20), Clues (11), Carnelian (21), Glass (4), Spotlight (5), Brick (8), Nails (5), Solid Wood (5), Firewood (9), Admiration (3), Dreams (3), Old Key (4), Idea (14), Paint (4), Paint cans (4), Planks (3), Confidence (6), Ancient Myth (19), Hope (4), Black Granite (6), Cloth (13), Hint (17), Chivalry (20), Velvet (13), Hype (5),
Fountain of Four Sims:
Stone (2), Chisel (1), Carnelian (2), Marble (3), Confidence (3), Nails (3), Black Granite (4),
Brick (8), Water (7), Goodwill (7), Rubber Duckie (7)
Skilling Up on the Noblesse Archery Ground:
Logic (5), Idea (2), Arrow (10), Dice (2), Goodwill (5), Fury (3), Apple (2), Hint (3), Wisdom (4), Deep Thought (4), Muse (5), Fire (6), Confidence (6), Revelation (6), Hype (7), Stopwatch (5), Dream inspiration (6), Zen Crystal (2)
Have some tips of your own for how to finish these quests? Share with us in the comments. Add Comment.