Mystery Case Files: Return to Ravenhearst Walkthrough Part 3

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DOOR KNOB USAGE-Gingerbread House

  • Click on the back door of the bedroom in the Gingerbread House and you will see a closer view of the door.

  • Take the door knob from inventory and place it over the holes.


STORAGE-GINGERBREAD HOUSE

  • Click on the lower center of the wall, underneath the boxes (flower picture) and a hole will appear on the wall.

  • A piece of paper with the numbers "727 5153" appear behind the poster as it falls to the ground.

  • Go back to the toy store and go to the second floor.


TELEPHONE NUMBER

  • Go to the second floor of the toy store, click on the telephone that is on the back wall, left side and a pop-up window will appear.

  • Click on the hook that is on the side of the phone and you will hear a dial tone.

  • Then you must dial the number that was in back of your flower poster, mine was "727 5153"

  • The door behind the phone will open up, enter it.

  • Alternate Phone Numbers:

  • "596 8280"

  • "899-5487"

  • "421-7608"

  • "630-4327"

  • "280-7188"

  • "372-1199"

  • "263-3844"

  • "935-4300"

  • "223-9160"

  • "594-7659"

  • "625 3789"

  • "261-8178"

  • "534-2693"

  • "195-8366"

  • "410-0133"

  • Please note that the phone number may vary for everyone. Please make sure that you check the number that is on the back of YOUR flower poster before you dial the phone number.


BUCKET

  • The bucket is located on the second floor of the toy store but the phone number has to be entered into the phone before you can access that room.

  • Take the long stick from inventory and place it on the bucket that is on the ceiling, the bucket will move slightly.

  • Go back to the very beginning, where the well was when you entered the front gate to the manor.


WELL

  • Click on the handle of the well 3 times and the bucket will rise to the top.

  • Pick up the rusty knife that is inside.

  • Go back to the schoolhouse/ toy store area.


SCHOOLHOUSE ETCHING

  • Go back to the schoolhouse and click on the left side of the building.

  • You will see the number 600 degrees carved on the side of it.This number may vary since I've seen some people report seeing 550 degrees instead.

    Gamezebo
    Gamezebo


FURNACE

  • Toy Store-First floor

  • Click on the stove that is on the first floor of the toy store and you will get a closer view.

  • There is a knob on the side of the furnace and a temperature gauge.

  • The top knob moves the gauge up and bottom knob moves the gauge down

  • Turn the knob with your potholder from inventory until the thermometer is at 600 degrees.

  • Once the temperature is at the same degree as the etching on the side of the schoolhouse, you will see a pattern above the stove. You want to copy that pattern on the outside of the schoolhouse.

  • Since there is more than one pattern, I placed screenshots for the results that I was able to find.


600 DEGREES SOLUTION


550 DEGREES-SOLUTION


SCHOOLHOUSE FIRE PATTERN

  • Go back to the side of the schoolhouse and enter the fire pattern that you received from the furnace.(Please look at the screenshots above)

  • Once the right pattern has been entered, click on the button and the doors will open.


MACHINE BELT USAGE

  • Click on the side of the Schoolhouse.

  • Place the machine belt on the sharpening stone, then click on the wheel to get it moving.

  • Place the rusty knife that you received from the well and place it on the stone. Once the knife is sharpened it will go back into inventory.

  • Go back to the toy store.


KNIFE USAGE-TEDDY BEAR

  • Go to the attic in the toy store and click on the teddy bear that is chained on the wall.

  • Place the knife on the bear 3 times and you will see some matches appear, grab the matches.


EMPTY JAR

  • Go back to the Gingerbread House and click on the table, look for hidden items.

  • The empty jar is on the right edge of the scene, on the table, close to the candle holder.


EMPTY JAR USAGE - Schoolhouse Side

  • Go back to the side of the schoolhouse and place the empty jar under the barrel of petrol that is on the right side.

  • Once the jar is full it will go into inventory.


ROPE USAGE

  • Go to the toy store, second floor, door behind the phone.

  • Place the rope on the ring that is sticking out of the ground.

  • The rope will tie itself to the hole in the wall.

  • Click on the ring and you will enter a new scene, the bottom of the well.


BOTTOM OF THE WELL-MINI GAME

  • Click on the door and a puzzle will appear.

  • Start by clicking on any symbol and you will see some of the ghost on the sides appear with signs on them as well.

  • There will also be people appearing on top holding signs.

  • You have to click on the symbols that appear on the people on the main puzzle.

  • If you take too long and miss 4 of the signs, you will have to start over.

  • Once the puzzle is complete the door will open.


BOTTOM OF THE WELL INSIDE DOOR

  • When you first enter the scene, it is dark,click on the bowl that is on the left side and you will get a closer view.

  • Place the matches on the bowl and the lights will come on revealing 3 gargoyles, each holding a wooden board with some puzzles on it.

  • Your goal in this puzzle is to trace a straight line on all the lines on the board. The key is that you cannot trace over a duplicate area.

  • Click on the hole that you want the blue gem to go into and the gem will fall in that hole. Once you've clicked on a second hole a line will be traced.

  • You can click on any hole on the board to begin the game. You can click on a hole more than once as long as you do not trace a line in the same place twice.

  • Once each puzzle is completed a gargoyle will go into the ground.


PUZZLE ON THE LEFT

  • Click on the gargoyle that is on the left and you will get a closer view of his puzzle.

  • Please look at the screenshots for the right pattern.


PUZZLE IN THE CENTER

  • Please look at the screenshot for the path that you must follow.


PUZZLE ON THE RIGHT

  • Please look at the screenshot for the path that you must follow.


TWINS

  • Once all the puzzles are completed, a huge gargoyle will emerge from the center holding a casket.

  • Click on the casket and the twins will appear and will tell you that their "VICTOR'' is as evil as their father.

  • Exit out of the well by pulling on the rope once you go out the door.

  • Go to the first level of the toy store and click on the glass case that is shining.


TYPEWRITER KEY-LETTER "R"

  • Click on the glass case of the toy store and look for the hidden objects.

  • The typewriter letter "R" is in between all the dolls. top left side. It is a round key that is next to the doll that has a blue ribbon in her hair that matches her blue dress.


RIGHT DOOR-TYPEWRITER KEYS

  • Go back to the location with all the 3 doors and click on the door that is on the right side.

  • When you enter the scene you will see a typewriter that has 7 keys missing from it.

  • If you do not have all the keys, you will not be able to complete this puzzle. Please look at the walkthrough and look for the keys that you need.

  • Take all the keys that you have in inventory and place them on the typewriter. The keys will automatically fall into the right place.

  • Once all the keys are in place, type in the name "VICTOR'' on the typewriter keys and the name Victor will appear on the page above.

  • Once you see the message that tells you to proceed, the door will open up.

  • Click on the door to go through it.


PUTTY KNIFE-Inventory Item

  • Once you enter the door on the right, click on top of the trolley, where you see the sparkly lights.

  • The putty knife is on the lower right side of the page.


SCREWDRIVER/ FUNNEL AND JAR OF FUEL-USAGE

  • While in the trolley location, click on the fuel panel that is in the back of the trolley and you will get a closer view.

  • Take the screwdriver from inventory and place it over the fuel panel and it will open up.

  • Place the funnel in the gas tank and then place the jar of fuel on the funnel.

  • The door to the trolley will open up, it is on the front of the trolley, click on it to enter.



INSIDE THE TROLLEY

  • Once you're inside the trolley, click on the window that is on the right side of the scene and you will get a closer view of the fuel gauge. Click on the gauge and the train will start moving.

  • Once the trolley stops moving, go outside to the beach.


SPARE KEY-BEACH-Inventory Item

  • Once you're out on the beach, click on the boat that is outside and search for the hidden objects.

  • The spare key is on the lower right side, against the rocks.


PUTTY KNIFE USAGE

  • Click on the steps that are on the right side of the scene.

  • You will see some steps that look like something is covering them.

  • Take the putty knife from inventory and place it on the steps, click it until the Raven's heads are visible.

  • If you look in the book, you will see some red circles around certain Raven's that were on the steps.

  • Go up the steps.


AS THE CROW FLIES-MINI GAME

  • The goal in this game is to position the crows in the same order that you saw on the steps.

  • Click on each tile and it will move in the direction that the beak is facing.

  • This solution may be different for everybody but here's the solution that I received.

  • R= Facing to the right

  • U=Facing Upwards.

  • L-Facing Left

  • D=Facing Downwards.

  • R U U R

  • R U U R

  • R U U R

  • ALTERNATE SOLUTIONS

  • Alternate # 1

  • L U U L

  • L U U L

  • L U U L

  • Alternate # 2

  • U L L U

  • U L L U

  • U L L U

  • Alternate # 3

  • L D L D

  • L D L D

  • L D L D

  • You can always click back and look at the positions on your steps to make sure that you are doing it correctly.

  • Once the puzzle is correct, a stone bridge will gap the space between the steps.

  • Go upstairs.


COTTAGE

  • Click on the door of the cottage and you will see a lock. Take your spare key from inventory and place it on the lock.

  • When you enter the house there will be a man sitting in front of the fireplace. Once the old man (Victor) is done yelling at you,you'll see a new scene with a baby carriage.

  • Click on the baby carriage and search for the hidden objects.


BOBBY PIN-Inventory Item

  • Once you click on the baby carriage inside the cottage, you can find the bobby pin in front of the open trunk.


BOBBY PIN USAGE

  • Once you're done with the baby carriage, click on the right side of the floor and you will see a trapdoor with a lock on it.

  • Use the bobby pin on the lock and when it opens up you can click on the trapdoor to go into another location.


FILM REEL-Inventory Items-LIBRARY

  • When you enter the trapdoor, click on the right side of the page and you will enter the library.

  • The film reel is on the lower right side, just above the "hint" button.


METAL DIAL-Inventory Item

  • Once you're done with looking for items in the library, click on the metal dial that is on the book that is sitting on the table.

  • The metal dial will go into inventory.


FILM REEL AND METAL KNOB PLACEMENT
THEATER

  • When you're in the room with the hallway, click on the left of the scene and you will be inside of a theater.

  • Place the metal knob on the right side, where it says "on" and "off",

  • Place the film reel on top of the projector and you will see the old man on the screen.

  • You need the order in which the books are arranged. If you wait long enough, Victor will move away and let you have a clear view.

  • Go back to the library.


VICTOR'S BOOKS-LARGE AXE-Inventory Item

  • Click on the skull that is on the table and you will be taken to a set of books on some shelves.

  • You have to arrange the books in the same order in which they were in the film.

  • Once the puzzle is complete, you will be taken back to the library.

  • In the library there's a large axe in the back right side of the scene, click on it and it will go into inventory.

  • Go back to the baby carriage by clicking on the candle on the wall that is in the hallway.


PHONOGRAPH RECORD-Inventory Item

  • Baby Carriage

  • To access the baby carriage, click on the candle that is on the right side of the wall in the hallway (outside of the theater and the library)

  • The phonograph record is on the lower right edge of the scene.

  • Go back to the library.


PHONOGRAPH RECORD PLACEMENT

  • On the right side of the library there is phonograph, click on it to get a closer view.

  • Place the record on the phonograph and it will start to play.

  • Go back to the theater.


LARGE AXE PLACEMENT

  • Take the large axe and place it on the boarded window that is on the left side. Click on the board 6 times to gain access to the outside.


BACK TO VICTOR'S COTTAGE

  • The book opens up when you get outside.

  • When you get outside click on the right side of the page and you'll be back in front of the manor.

  • Go back to the open window of the manor and find your way back to the trolley by going inside the Red Door that is on the right side.

  • Hop inside the trolley and click on the handle that is on the right side of the train.

  • Once the trolley stops you'll be at the beach.

  • Go up the steps on the left side until you reach the cottage.

  • On the outside of the cottage, click on the door that is all the way to the right and you'll see a puzzle appear.


DOMINO PUZZLE

  • In this mini game you must click on all the matching pairs of domino's.

  • You have to click on two numbers that match the numbers of the black domino's that are on the outside of the main puzzle.

  • As you click on matching tiles they will disappear off the board and off the side.

  • Once all matches are made correctly, you can proceed inside that door.

  • You have the option of skipping this puzzle if you wish.


JEWELED HEART
SIDE DOOR TO THE COTTAGE


  • When you get inside the door, click on the shimmering cabinet that is on the left side.

  • The jeweled heart is in the lower center of the scene, above the word "clues"


DAMP CLOTH PLACEMENT


  • Go back to the main door on Victor's Cottage and go upstairs to his bedroom.

  • Click on the square frame that is on the wall above the bed.

  • Take the damp cloth from inventory and place it on the form 3 times so it can be legible. It's a form that admitted Charles into a mental institution.

  • The document goes into the book. Pay close attention to the skulls at the bottom of the page.


SKULL DOOR


  • Go back to the first floor of the cottage and click on the door that is on the right side. You will see a closer view of the mechanism that has some skull symbols on the side of it.

  • You want to click on the skulls in the order that they are in the book.

  • Keep in mind that the pictures in the book may look a little different than the ones on the puzzle itself. There might be slight variations in tone, just look at the shape and the expressions of the skulls.

  • Once you've done the right combination, the door will open.


SKULL KEY-Inventory Item


Study in Victor's House

  • Click on the desk and search for the hidden items, the skull key will be on the right side.

CHEST PUZZLE-TELESCOPE-Inventory Item
Study in Victor's House

  • Click on the chest that is on the lower right side and you'll see a puzzle appear.

  • Your goal is to reproduce the picture of the peacock by clicking on the stars that are in the middle of the puzzle.

  • You can skip this puzzle if you wish.

  • Once the puzzle is completed, the trunk will open and the telescope will be inside.


CHARLES' LETTER

  • Click on the papers that are on the left side of the floor and you'll a letter addressed to Charles' son.

  • Go back to the bedroom.


TELESCOPE PLACEMENT

  • In the bedroom that is in the cottage there is a telescope stand, place the telescope on the stand and then click on the telescope and you will get a view from outside.

  • Click on the weathervane and the picture will be added to your book. That's all you have to do here.

  • Go back to the elevator in the General Store. Use the trolley to make it back to the store. Pull the handle once you get in the trolley.


ELEVATOR-SKULL KEY PLACEMENT


  • Once you're back by the elevator, click on the panel that is on the right side of the scene.

  • Place the skull key on the lock and you will see some numbers in the center and some playing cards on the side.

  • You have to use all the codes that you saw throughout the course of the game.

  • 076=The number on the plaque that was by the front gate was a heart but the next number is the sequence was 76.

  • 005= On the side of the Schoolhouse you had the number 005 on the spade.

  • 006=The diamond shape on the chalkboard had the number 003.

  • 300= This is the last number that you obtained from the telescope and it was 300 (472-172=300). The club sign.

  • Enter the code correctly by moving the round piece to point to one of the cards.

  • Then click on the corresponding number on the keypad.

  • Once the code is correct you will hear a sound, move on to the next sequence until they have all been done correctly.

  • The door on the right will open once the sequence has been entered correctly.

  • Click on the scene and enter the door on the right.

  • In this section you must search the mansion for 10 jeweled hearts. This solution will be random so it will be different for everyone.


EMMA'S SHRINE-JEWELED HEART

  • When you enter the shrine click on Emma's statue and look for the jeweled heart.

  • The red heart is in the top right corner.

  • Once you're done finding all those objects, click on Emma's hands and the gold heart locket will go into inventory.

  • Go back to the hallway and place the locket in the center of the back wall and you will see a space for ten hearts.

  • Search the mansion for the hearts, they could be anywhere.

(CLICK HERE TO VIEW OUR EXCLUSIVE VIDEO MAP OF ALL THE LOCATIONS IN MCF RTR)

  • This is where I found mine:

  • Beauty Salon-Screen Door-Lower left side, silver heart against the bottle of perfume.

  • Beauty Salon-Bedroom-Silver heart, lower right side, on the page of the book

  • Toy Store-First floor-Glass Cabinet-Wooden heart, lower left side, on front of the basket.

  • Schoolhouse-Desk-Silver heart, in one of the slots that's on the right side

  • Gingerbread House-Lower center, on the plate.

  • Victor's Cottage-Desk-Top right side.

  • Front Door of the Manor-Etched on the left side of the window.

  • Front Gate-Lower right side, bushes-Red Heart, top right side.

  • Once you found all the hearts, go back to the dungeon and click on the back wall.

  • Place all the hearts on the 10 spaces for the hearts

  • Once they are all in place, the back wall will open up. You will be placed back in the hallway, click on that door.

  • Click on the chamber and listen to what Charles has to say. Once he is done, click on the left side of the scene for the final puzzle.


FINAL PUZZLE

  • You will have a telephone dial, your goal is to organize the numbers in numerical order from 1 to 17.

  • Click on the arrows to move the numbers from side to side.

  • Click on the heart when you want to switch the numbers at the ends of the oval that is on top. That oval will help you organize the numbers.

  • You can skip this puzzle if you wish.

  • Once the puzzle is complete you can look at the ending scene.

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