Pioneer Trail Leatherworks: Everything you need to know
The recent Cattle Drive in Pioneer Trail has stripped your Homestead of all of its leather, so you'll need to build a new Leatherworks to help refill the supply. This Leatherworks building is available for players that have reached at least Level 25, and it comes with plenty of new boosts that you can craft to help yourself out around the Homestead. We're here with a look at these new boosts, and the goals you'll need to complete to earn them, straight from Zynga.
Quicksilver Boots - Move Twice as Fast for 1 Hour
Rawhide Gloves - Move Fully Grown Trees for 1 Hour
Bullwhip - Move Varmints for 1 Hour
Training Saddle - Make "Ridable" Horses Ready Again
Calf Lead - Make Cows Ready Again
Ox Harness - Make Oxen Ready Again
Halter Bridle - Make "Non-Ridable" Horses Ready Again
Building a Leatherworks
- Place the Leatherworks
- Clear 3 Stumps on your Homestead
- Tend 30 Adult Cows
Rewards: 500 XP, Cream Cow, three Hide Prepping Stations (crop)
Practice Makes Perfect
- Harvest 30 Corn
- Collect 8 Flint Knives from Friends
- Finish Phase 1 of the Leatherworks
Rewards: 1,000 XP, Quicksilver Boots boost, six Hide Prepping Stations
- Gather 10 Busted Boots
- Collect 15 Leather Aprons
- Finish Phase 2 of the Leatherworks
Busted Boots are earned at random when tending Adult Chickens, while the Leather Aprons simply come from friends. You'll receive 1,500 XP, a Red Deer and a Bullwhip boost for completing this goal.
- Get 12 Damaged Leather Gear
- Craft 4 Ox Harnesses
- Finish Phase 3 of the Leatherworks
- Gather 10 Shredded Gloves
- Craft 3 Bullwhip Boosts
- Finish the Leatherworks
Shredded Gloves are earned from tending Non-Ridable Horses on your Homestead, while the Bullwhip Boosts can be crafted using Refined Leather, Leather Scissors (ask friends) and Braided Poppers (ask friends). This is a complex crafting project, so you'll actually need to craft some ingredients before you can ever create the finished product, but with enough help from friends you should be able to finish this off.
While these goals might introduce you to these new boosts, the overall purpose of the Leatherworks is simply to give you a place to create more of them. It's likely that we'll be given an opportunity to store this building at some point in the future, while still retaining that crafting ability, and we'll make sure to let you know if that ends up happening. Stay tuned!
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What do you think of this Leatherworks and the new series of boosts that has been released in the game? Can you see yourself using the tree or varmint boosts at some point in the future, or are these boosts simply useless for your game? Sound off in the comments!