The newest event in SimCity Social sees players investigating a man that has supposedly come to town from the future. In this "Back from the Future" quest series, you'll be able to build a variety of futuristic buildings in your town and will receiving the expected Simoleon and XP rewards along the way. Let's get started!
A Strange Visitor
Question the Mystery Man
You can question the Mystery Man by clicking on your Police Station and choosing the appropriate action. You'll receive 500 Simoleons and five XP for completing this quest.
Lord Broseley's Tale
Check out Algernon's Story
Take 3 Air Quality Samples
These two tasks are completed at the History Museum and Botanical Gardens, but you can luckily interact with these buildings in your neighbors' cities to complete them quickly. You'll earn another 2,500 Simoleons and 8 XP for completing this quest.
A Warning From Tomorrow
Build 4 Bio Arches
Plant 5 Trees
Clean 5 Pollution Clouds
Bio Arches cost 1,500 Simoleons to purchase in the store. They offer a population boost of just 16, but at least they're priced relatively low to match. You'll receive 3,000 Simoleons and 10 XP for completing this quest.
Go Green at a 3-Star Car Factory
Produce 750 Materials at a 3-Star Car Factory
Plant 3 Corn Crops
Rewards: 5,000 Simoleons, 10 XP
They Didn't Listen!
Visit 3 Neighbors
Sabotage 12 Factories
Build an Eco Park
The Eco Park costs 5,400 Simoleons to purchase. You'll receive 7,500 Simoleons and 10 XP for completing this quest, so at least you'll still come out ahead.
Big Up Algernon's Memory Chip
Build the Memory Implant Store
The Memory Chip task can be completed at your Mayor's House, while the Memory Implant Store costs 62,000 Simoleons. It's also worth pointing out that you'll need at least 16,000 Sims living in your town before you can even build it. You'll receive 10,000 Simoleons and 12 XP for completing this quest.
We'll Meet Again
Have a 1-Star Memory Implant Store
Implant Algernon's Victorian Memories
The second task is completed at, you guessed it, the 1-Star Memory Implant Store. You'll receive 10,00 Materials and 12 XP for completing this final quest, along with the Teleportation Gate that will apparently allow our new friend to come visit us again sometime in the future.
You'll only have a week to complete these quests, so if you haven't reached at least 16,000 population, you'll want to make sure and work on that while also completing this series' first quests. That way, when the population-heavy quests do arrive, you may actually stand a chance of finishing them on time. Good luck!
[Quests 4-7 Via SimCity Social Forums]
What do you think of these futuristic quests? Do you think their focus on pollution is a hint of events to come in our cities? Sound off in the comments!