Crime City's maker exclusively ushers Google+ into a Kingdom Age
An action RPG akin to classics like Gauntlet and Diablo is an oddity in social games. (Actually, it's said that Zynga attempted to create one for Facebook before the days of Mafia Wars and scrapped it.) But Funzio sees that as one of Kingdom Age's advantages. This RPG, which will premiere on Google+ and the Chrome Web Store and later spread to Facebook and elsewhere, is neither a core social game--like, say, Backyard Monsters--or a casual one a la FarmVille.
Kingdom Age is a fantasy RPG through and through in more ways than just aesthetics. In order to keep players coming back, Funzio has injected what it calls "loot lust" into the game. Veterans of games like World of Warcraft will understand that term immediately. But for the average social gamer, this means that the strongest beasts in the game hold powerful, rare items like swords and shields that will prove vital in players' various quests. In short, expect to kill some monsters way more than once.
However, unlike the "hardcore" social games that allow players to micromanage every skirmish, Kingdom Age leaves the strategy up to building the most prepared, balanced army of troops. Then, Moledina tells us that battles will be decided in one click, asynchronously, based on which player designed the best squad. Of course, players get to watch the entire battle unfold, which could either be quite the cinematic treat or like watching a train wreck (if you happened to plan poorly).
We're told that fans of grandiose fantasy movies like Peter Jackson's Lord of the Rings trilogy will feel right at home in Kingdom Age. Based on these early screen shots that depict dragons burning down villages, catapults firing massive projectiles, wizards flinging fireballs and knights clashing swords, that could be accurate. According to Google Games' Punit Soni, this is the fifth game to launch exclusively on Google+. That said, it begs the question: Why?
Moledina thinks that more platforms competing with Facebook can only be a good thing. According to him, the competition drives game makers to create even more interesting, inventive game experiences for all platforms. In the end, it's clear to Moledina just who the real winners are in the game platform wars.
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