Analyst: The last three years was the 'first generation of social games'
According to Divnich, social gamers are getting their fill from new releases in a fraction of the time it took before. This means players are bouncing from one game to the next more quickly, and those games left by the wayside are reaching their peak in monthly and daily players far sooner than ever before. You can blame the sheer volume of high-quality time-management games for this--think about it: What are the top three games on Facebook right now?
Divnich goes on to compare this form of social gaming to the Guitar Hero franchise (how timely) in that innovation is quickly running dry in this sub genre. "New technology breeds innovation and while I am confident that both Facebook and Google are beginning to expand their social offerings, I think it may be safe to say that the current time-based management genre, as we know it today, will have to rapidly evolve beyond the traditional 'sprite clicking' mechanics to sustain consumer interest," Divnich told IndustryGamers.
With technologies like Unreal Engine 3 coming to Flash (and as a result Facebook games) and HTML5 slowly gaining traction, Divnich might be onto something here. The analyst goes on to cite the upcoming Mafia Wars 2 by Zynga as a harbinger of the second generation of social games, but let's not get ahead of ourselves now. Check out the interview in full right here.
[Via VG 24/7]
Do you think this form of social gaming has reached it peak? Where would like to see the industry go next in terms of gameplay, graphics and social features? Sound off in the comments. Add Comment.