Google+ Games: The good, the great and the glaring flaw
However, after nearly two weeks with Google+ Games, it's clear what has been done right with the platform, and, more importantly, what still needs to be done. So, let's take a look at the good, the great and the glaring flaw in Google+ Games.
The GoodWhile your eyes might glaze over at the sight of percentages and numbers (like mine), the fact that Google is taking just a 5 percent cut--news outlets are reporting that this is promotional--from developers' revenues through micro-transactions is a good, good thing. Namely, this because it will (and already has) attract a flock of social game developers looking to escape Facebook's 30 percent cut through Facebook Credits. This, of course, means more games. And, as of right now, Google has the support of some of the biggest names in social games from Zynga to PopCap and Wooga, and we doubt they'll be done anytime soon.
The Grrreat!While the selection of games on Google+ is tiny, it's nothing short of impressive. But what's even more impressive is how the games are presented. Until Facebook's changes finally go live (at least for me), Google+ makes better use of the average laptop's screen real estate. Perhaps this is thanks to lack of ads on the screen or much of anything aside from the games, though I haven't done pixel-to-pixel comparisons. Regardless, Google's no-nonsense approach to social games is something we can only hope remains a staple.
And just look at how quickly these games load! Is it just me, or are the same games offered on Facebook far faster on Google+? Games on Facebook take minutes to load at times (ahem, FrontierVill--er, Pioneer Trail), while on Google+ I'm seconds away from flinging furious fowl or blowing up shiny gems. Not only that, but the games appear to run more smoothly than their Facebook counterparts. However, this could change as more players turn their backs on Facebook to try Google+, at least for a little while.
The Glaring FlawFor everything that Google+ Games has going for it, is bears one obvious imperfection. Namely, there is no community element to the platform whatsoever. Facebook gamers are a fervent audience that like to have their voices heard (just check out our Facebook page and see). This is normally done through Facebook games' official fan pages, those which Google+ doesn't have yet. For instance, PopCap always throws time-sensitive events for Bejeweled Blitz players, and it rallies the players through its Facebook fan page, and those who have 'Liked' the page are notified immediately.
Have you tried games on Google+ yet? What would you say is great about Google+ Games, and what would you change? Sound of in the comments. Add Comment.