Working for Gameloft is far from fun and games, whistleblower says

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Gameloft
Gameloft

It takes quite a lot of work to become one of the top mobile game developers, but Glenn Watson, former Head Studio Programmer at Gameloft's New Zealand studio, says it's taken too much work. The former Gameloft employee told all to Games On Net in a feature that described the company's working conditions as "dangerous."

"Starting at 9:30 AM, going home at 2:30 AM, and then com­ing back into the office at 8:30 AM to start work again was not unusual ," Watson described. "There were other times when I would be called back into the office at 11:30 PM by the studio producer, only to head home again at 2:30 AM. It was after I worked four consecutive weeks of fourteen-hour days - including weekends - that I realized I needed to resign."

According to Games On Net, other anonymous former Gameloft employees have confirmed Watson's allegations. Watson went on to reveal that Gameloft had falsified deadlines to create a constant sense of crunch time. It was internally known as "golding," or constantly telling employees to keep going in order to reach gold status on time with a given product. Games On Net reports that, according to leaked internal emails, this process persists. For more on what may be going on inside French publisher Gameloft's many offices, read the feature in full here.

This is far from the first time a game studio has been accused of less-than-respectable work conditions. Most recently, the creators of Rockstar's L.A. Noire, Australia-based Team Bondi, was the target of whistleblowers for unsavory work conditions. Regardless, it's important to know that, sometimes, the idiom "blood, sweat and tears" may not be too far from reality. We've contacted Gameloft for comment.

[Via Kotaku]

Do you think Watson was right in reaching out to the public about Gameloft's supposed work conditions? How do you think the company will respond to such allegations? Sound off in the comments. Add Comment.

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