E3 2011: Hands-on time with Nintendo's Wii U leaves us wanting more


At this year's E3, we had a chance to go hands-on with Nintendo's newly announced console Wii U. This "sequel" to the Wii will allow you to combine the now established WiiMote motion control scheme with the use of the new touch-pad enabled controller. Via our time with the Wii U in Nintendo's booth, we were shown multiple technical demonstrations that each worked to highlight one particular aspect about the Wii U that should make it stand out from a now heavily populated crowd.

A simple touch screen demonstration pitted myself against another player, as we were asked to complete basic tasks using the stylus on the controller's touch screen. Commands such as "Draw a line that is 2.5 inches long," or "Draw a circle with a diameter of 3 inches" suddenly became very tense and difficult to complete. It was in this demo that we learned how to better take in the controller's large screen size.

Other demos showed off working levels in a new Super Mario Brothers Wii U title (that we weren't allowed to photograph or film), and the use of the Wii U controller as a sort of secondary menu in a Legends of Zelda demo. Where we did really dive into the meat of these demos though was in the Chase Mii and HD Graphical demonstrations, which you can learn more about behind the break.

Originally published