Have FrontierVille's storage buildings ruined our chance of completing goals?

While at first glance, FrontierVille's newest Orchard and Big Barn storage options seem fantastic, there are a few bugs and issues that have already cropped up relating to their release. For one, it seems that due to a bug (or an oversight on Zynga's part), if you finish the completion of the upgrade to the Big Barn, you are unable to complete the Shower Goals for Captain Flintlock and his soldiers.

For one of Captain Flintlock's goals, you're asked to collect the Daily Bonus from the Barn five times. But what if you upgrade to the Big Barn? Guess what - your bonus collecting doesn't count. It makes sense, as technically you are collecting from a changed building, but in the process, users like myself are now finding themselves at a literal standstill, with the only option being to waste building materials, coins and wood to build a second barn just to collect its daily bonus.

What's more concerning though is what these animal and tree storage buildings are doing to the social aspects of goals - those that require you to visit neighbors' homesteads to tend animals or trees. As an example, in the Big Barn Goal series, you are asked to "Tend 20 Neighbor Apple Trees." I personally found this normally simple task to be an incredibly time consuming one, as traveling from Homestead to Homestead, I found that all of my friends had stored every Apple Tree in their Orchard, and with no way for me to interact with it, I had to move on. It was only after traveling to the Homesteads of friends who have long quit playing the game that I was able to finish.

This could wind up being the case for most every animal and every tree in the game, and will only become worse as time wears on and more and more players finish their Orchards or Animal Storage buildings. Unless Zynga adds a way for users to interact with the items inside our friends' buildings, you'll need to rely on non-playing friends to accomplish most tasks (but isn't the entire point of social games to play games with neighbors that are active?). Either that, or hope that some of your friends are kind enough to pull animals or trees out of their storage buildings when they know a quest like that is active.

Even then, we shouldn't have to do that, should we? Yes, the idea of teamwork would have you remove cows or oxen from the Big Barn when you know your friends will come looking for them, but it's still a step that I believe shouldn't be necessary in the first place. More free space on our land is great, but when we can't simply pass the game's many goals to make any progress, suddenly that extra space doesn't seem so important.

Have you started to have any issues when visiting friends, and not finding the items you need to tend for quests? Would you like Zynga to add a way to interact with animals in your friends' buildings, or should they simply stop requiring us to tend our friends' animals and trees? Sound off in the comments.
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