Deep Realms on Facebook: Depth that's both delightful and detrimental
Playdom does a wonderful job of easing players into the game's travel system and battle mechanics. Even the six classes and their ability trees should be simple enough to understand for your standard Facebook gamer. You are a humble farmer (sound familiar?) who out of nowhere is thrown into a quest to find your estranged brother who went off into a miscellaneous cave after giant rats attack your homestead. The standard framework of an RPG storyline is there, which is enough to train you how to navigate the world.
Once players hit a certain level, they must choose to enlist in a certain school of combat from six options like Sorcerer, Warrior, Archer and more. You know, the same few roles some of you have been dealing with since the 1970s, which somehow never get old. Regardless, this adds a layer of depth not found in most social games, but it is just the beginning. Once your lowly farmer-turned-sorcerer (at least in my case) reaches Level 5, you're ripped right out of the cave you were exploring. Why?
Deep Realms, for all of its beautiful, seemingly hand-drawn graphics, smooth animations and engrossing music, is an incredibly complex game. Especially when at one point you're simply clicking around a cave and another you're bombarded with a list of other things to do that have nothing to do with your brother. If it turns out that he was eaten by bipedal rats wearing vests (you'll see) in the end, it'll be no wonder why considering you were too busy hanging out in Town. The game's myriad features should be introduced slowly, not when you haven't even left the first dungeon. Deep Realms, while borrowing features from several games we've already covered, adds a layer of beautiful, shiny polish that's undeniable. This game deserves your attention, but just be ready for Level 5--it's a doozy.
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Have you tried Deep Realms yet? What do you think of the game's complexity and how it's presented? Sound off in the comments. Add Comment.