Zynga designed FarmVille as "a negative experience," says Braid creator

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Jonathan Blow
Jonathan Blow

In a recent interview with Gamasutra, developer of hit Xbox Live Arcade game Braid Jonathan Blow claimed that Zynga's creation of FarmVille "is actually about designing something that's a negative experience." He made the statement when asked to return to his infamous stance on damaging design trends in video games. While Blow refrains from telling developers what games to create, he did have strong words for the 54.2 million-strong farming simulator.

"I still wouldn't tell people, 'Don't make that game' exactly, I would say, 'Think about what you're making and be careful when you make it and try not to exploit players,' Blow said to Gamasutra. "But I mean now that we've got FarmVille and stuff like that, I pretty much would say 'don't make that kind of game' because I don't see much value in it."

Not much value in it, eh? Well, how does millions in annual revenue sound for value? Unfortunately, that's not exactly what he meant. "It's about 'How do we make something that looks cute and that projects positivity' -- but it actually makes people worry about it when they're away from the computer and drains attention from their everyday life and brings them back into the game, Blow said.

Look after the break for more of what Blow had to say about games like FarmVille, but be warned: it's not pretty.

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