Zynga designed FarmVille as "a negative experience," says Braid creator
"I still wouldn't tell people, 'Don't make that game' exactly, I would say, 'Think about what you're making and be careful when you make it and try not to exploit players,' Blow said to Gamasutra. "But I mean now that we've got FarmVille and stuff like that, I pretty much would say 'don't make that kind of game' because I don't see much value in it."
Not much value in it, eh? Well, how does millions in annual revenue sound for value? Unfortunately, that's not exactly what he meant. "It's about 'How do we make something that looks cute and that projects positivity' -- but it actually makes people worry about it when they're away from the computer and drains attention from their everyday life and brings them back into the game, Blow said.
Look after the break for more of what Blow had to say about games like FarmVille, but be warned: it's not pretty.
As the independent developer continued, no one was safe. "And there's this kind of new way where people are, like Bryan Reynolds working on FrontierVille and stuff, making it supposedly deeper, but that kind of thing has been very token so far, Blow said. "And in fact, I would argue that the audience of that kind of game doesn't necessarily want a deeper game, or certainly that's not proven; it's very speculative."
His beef, apparently, is with developers like Zynga and not the Facebook platform, claiming that there is plenty of room for creative game ideas on Facebook. Unfortunately in his eyes, the FarmVille style is not the way to go.
What do you think of Jon Blow's stance on FarmVille? Do you have any more creative ideas for a Facebook game? Sound off in the comments. Add Comment.