"Downloadable [PC] games are irrelevant. We only work on them because they work well to go to other platforms.
iPhone didn't exist two years ago. There was no App Store. There was no Facebook platform. We need to look at new games and make them in different ways. And what makes one of our games 'one of our games' is really changing."
PopCap co-founder John Vechey talks about how this company is changing to keep up with the changes in the larger gaming industry. Read a full recap on Vechey's IGDA Leadership Forum talk on Gamasutra