'HTML5 is the future of social game development,' Moblyng CEO claims


In a recent guest post on Inside Social, Stewart Putney, CEO of HTML5 social game developer Moblyng, said, "HTML5 is the future of social game development," especially on smartphones. Because just about every phone and browser out there supports--or will soon hop on--the web development platform, Putney believes that HTML5 will beat out Flash as the primary way to create social games in both your browser and on your phone. Putney goes on to speculate that Zynga's recent expansion into Germany may have more to do with creating games that are truly cross platform than making them look prettier.

And he raises a good point. HTML5, or the newest way to program websites and web programs, will be available on nearly every device you use to access the internet. Not to mention that if a game is developed with HTML5 on one platform, developers can take that game almost anywhere that supports the language.

"The advantage for developers in using HTML5 is the ability to leverage their code across multiple platforms. All major smartphone platforms support a different type of native code, but the one commonality is HTML5," Putney said. "The iPhone, Android, WebOS, Backberry 6.0, Bada and Nokia's Symbian and Meego all support HTML5 apps. Even Windows Phone 7 will roll out support in the next year."

In other words, HTML5 will allow us to find our favorite social games in more places that are all connected while actually looking and feeling similar. I'm looking at you, FarmVille for iPhone. (Though, Mafia Wars: Atlantic City could be a step forward.) HTML5 becoming the primary social game creation tool will also mean no more annoying Flash updates and scary security issues. If Putney is right in saying that HTML5 will take over in the social gaming space, then social games can only improve from here for all of us.

Would you like social games that you can access from nearly any device? What could Zynga be up to with its recent HTML5 efforts in Germany? Sound off in the comments. Add Comment.