Quote of the moment: So simple, only a casual can do it

"This game is too casual for us hardcore gamers. It's probably so obvious how to accept a request, but hell if I can figure it out. I sent you a goat, though."

-Destructoid's Nick Chester comments on he and his co-workers' inability to accept a simple neighbor request in Zynga's Frontierville. As fellow Destructoid player Jim Sterling added later: "As hardcore gamers, we don't expect to be shunted around an archaic menu system, waiting for a brand new screen to load every single time we want to interact with someone or something. It's frustrating and it's a waste of time, and as you've seen here, it's such an alien concept to us that we actually didn't understand how to deal with it."
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