New Ninjitsu Mesh and Speed Play quicken Wild Ones' pace

Wild Ones Speed Play
Wild Ones Speed Play

The new Ninjitsu Mesh and Speed Play option were announced in Wild Ones this week. The two new releases hasten the ordinarily patient and strategic pace of the war game.

The new Speed Play option is a multiplayer mode where quick thinking and clutch plays are crucial to emerging victorious. While the maps, weapons, and characters remain the same, the settings have been altered.

In Speed Play, disaster strikes in just one minute. A regular game won't see the water begin to rise until four minutes into the game. By then most of the animals have died and the disaster functions as a stalemate breaker in the event neither animal is willing to concede. In Speed Play, the player barely gets two turns before the water begins to rise, creating some ridiculous situations and wacky antics.

In my first game of Speed Play, (pictured above) I was caught completely off guard! As you can see, I was planning on digging in to the bottom left corner and bombing grenades at my foe. Out of nowhere, the water began to rise and I wasn't able to escape! I've learned from my mistakes and now have the tips to make sure you don't suffer the same Speed Play demise: