PN Review: Angry Birds Star Wars (Wii)

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After playing a recent clone of sub par quality, it felt good to return to an Angry Birds game proper. While I'm not as big of a fan of the games as some, I do appreciate the accessible fun they offer, and the polish they've grown to show. The addition of Star Wars made this release especially appealing to me! I debated about which version of the game to review. While the high definition visuals of the Wii U had appeal, as did the portability found with the 3DS, I ended up going with the Wii version. Given the large installed base coupled with a lack of quality releases in 2013, I wouldn't be surprised if this version proved to be the most popular.

One of the main things I appreciate about Angry Birds is theconsistency in gameplay. Physics, hit detection, and overall feel remain steady, and aren't prone to strange fluctuations or glitch like changes. After many releases, it's clear Rovio Entertainment has polished their craft, refining the games over several popular releases. Series fans will surely enjoy this Star Wars entry, while newbies might consider this as an introduction to the series, as long as they can get over the price difference that consoles have over mobile devices.

The Star Wars license was the big draw for me! With birds based on series leads Luke, Han, and Chewbacca (who looks hysterical!) and other popular characters like Obi-Wan, C-3PO, and R2-D2, there's plenty to have fun with, and each have abilities true to their source. Luke dons a lightsaber, Han has his blaster, Obi-Wan uses the force, etc ... The challenge comes from timing these abilities just right (often I would activate Obi-Wans force abilities too early) Hearing a pig Darth Vader mockingly laugh at you is a good motivator to replay levels, as is earning all three stars, and gaining unlockable content.


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