Review: Papers, Please has me striving for Russian efficiency

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If you'd told me three weeks ago that I'd one day enjoy deliberating over digital passports and entry permits for hours on end, I'd have labeled you a nut and the concept impossible. Luckily, I've since played Papers, Please, a distinctly Cold War-esque entry to the dwindling genre of point-and-click adventure. However, as its membership in the Indie club implies, Papers, Please innovates upon its core foundation-in this case, point-and-click storytelling. Rather than leisurely leading the player, it hoists you into a pressuring world of endless time trials.

You play a border inspector who's been forced into service by a labor lottery. Day after day, you begrudgingly walk to work with a 12-hour doom of repetition looming ahead of you, all while burdened by your family's needs and expenses which often outstrip your meager income.

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