Google Games says, 'When you can't beat 'em, undercut 'em' [Rumor]

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Google+ GamesMan, I don't know if that's even considered undercutting anymore. That's just plain crazy talk. According to All Things D, the recently revealed Google+ Games platform will only charge developers 5 percent of revenue from in-app purchases like, say, FarmVille (oh, wait).

If the website's anonymous sources are correct, and Google decides to charge a similar amount for in-game purchases, this undercuts Facebook's current service charge of 30 percent by an incredible amount.

And, if true, this appears to the strategy Google is going with. No need to sign on major talent in dangerously symbiotic contracts--ahem, Zynga--just undercut the hell out of the competition and make developers like you better.

Who knows exactly what Google+ Games will look like, but you can bet it'll have a metric ton of games at launch. That offer would simply be too goo to pass up. We've contacted Google for comment, stay tuned.

[Via Mashable]

Do you think Google can win this battle undercutting the competition alone? How else do you think Google could up the ante on Facebook? Sound off in the comments. Add Comment.
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