FarmVille The Key to the Castle Goal: Everything you need to know
This is it, the moment you've been waiting for. Wait, what moment, you ask? Duh, it's time to receive the key to the Castle on the English Countryside. Well, not your castle, but the Duke's--and he doesn't even know which one it belongs to! This next FarmVille Goal is the third in a series of four to kick off Part 4 of the English Countryside. Titled "The Key to the Castle," this climactic courier mission sends players to find the key to one of the Duke's many castles and it's fairly simple ... fairly.
- Plow 200 plots
- Get 6 Magnets
- Get a Cow
Alright, we only said it was fairly easy. And, actually, it can be if you want it to. The Goal doesn't distinguish any particular crop used in the process or whether new plots need to be plowed. So, you could just plant a bunch of crops you need and give the Bi-plane an old run.
Or, just plant lots of Red Currant, the fastest-growing crop on this side of FarmVille at the moment. The six Magnets are friend-requested items, while getting the Cow is as easy as clicking on the "Get Cow" button in the Goal menu. Help find the Duke's castle key, and you'll score 200 XP, one Knight Gnome and 2,500 coins.
[Source and Image Credit: FarmVille Freak]
Have you met this Goal yet? Do you have any tips for completing this Goal any faster? And how many of you thought this was leading to the Castle feature teased for this expansion before? Sound off in the comments. Add Comment.