Quote of the Moment: 'Popular' does not mean 'good'

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"I think a great many social game developers are mistaking the success of their games for positive contributions to humanity. ... If you talk to just about any social game developer, but particularly those who used to work in 'traditional' development, you'll hear them talk about how their niece or mother or uncle or whomever plays their games now. As if that fact justifies the nature of the games themselves. It's as if there's been this huge vacuum of professional isolation that's finally being released, and some developers are using that release as an excuse to justify the construction of profoundly dastardly works."

"When I hear so many developers use the market as a primary justification for design choices or professional choices, it makes me feel wretched. Many people like saturated fats and simple sugars and The View and a great many other things, but that does not automatically make those things righteous or good."

-Author, critic and Cow Clicker developer Ian Bogost explains why millions of users don't prove a game is good in an interview with GameSetWatch
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