Social Economy: Why Facebook games have to charge money for items
On almost any Facebook game wall, you will see posts from people complaining that the latest and greatest desired item requires real money to purchase. Many players cannot fathom why a Facebook game should ever require them to pay money for digital pixels, and find themselves irate when game developers do not offer a way to obtain all items without requiring real dollars to be spent. For some players, buying items simply isn't an option because they're too young to purchase without parent's permission, they are out of the country, or they simply do not have the extra change laying around to spend on a virtual game. In this column, we'll take a look at the reasons why Facebook game developers have to charge for items in their games despite player's constant objections.
Creating a game costs a huge chunk of money. We're not talking thousands here - for some of the top games that you're playing such as FarmVille or Pet Society, millions of dollars have been spent even before the game launched. Games require staff such as client programmers, server programmers, game designers, producers, project managers, business developers, and executives. That doesn't even include the standard business personnel that most companies require such as a Human Resources department, lawyer consultation, office managers, and more. Social games are easier to develop than console games and standard MMORPG titles, but they still require months of time and generally dozens of employees. That's a lot of salaries, office rent, and expenses that have to be made up.
Social gaming is a division of gaming that is still in its infancy. Every day, it seems that there are new developers jumping into the pool of contenders trying to make the next blowup hit. Many of these companies are startups, that are funded by venture capitalists or angel investors. This means that these companies often are given millions of dollars to create social games that are profitable for their investors. Without profit, there is not success, and venture capitalists will no longer be interested in providing seed funding to social game developers. In other words, these games have to sell items to turn their company into a success.
Live Operation Costs
Arguably even more expensive than the initial development costs for a social game, is the expense of keeping it running long term. In order to have a live game that continually provides updates, fixes bugs, releases new and exciting content, and remains a successful product for the company - there are many financial resources that have to be dedicated to it. A live game requires hosting - even though the game is on Facebook it isn't actually hosted there. The developer has to pay all operating costs to keep the client and server running smoothly and supporting the thousands (sometimes millions) of players who log in every day. This is very expensive, and without money coming in your favorite game would not even be able to remain live and running.
There are also a number of other costs that are associated with running a live game. Someone needs to be in charge of the game, designing features and choosing what themed items to release. A full Quality Assurance team is required to make sure the game is running smoothly by testing every new release that goes into the game. Customer Support staff is an essential part of making sure the players are getting help for billing and support questions. Community Managers are often used to moderate forums, relate key customer concerns to the developers and executives, and handle the wall posts and engagement with the players. There are tons of artists required to make all of the new items that are for sale. This is just the beginning!
All of these staff members require pay, as making social games is not a hobby for them - it's a full time career. Your favorite social game not only has to be able to simply pay the bills to pay for technical costs, staff salaries, and office space, but they also have to make a profit in order to continue surviving as a viable company.
While it may be frustrating to you to see that you cannot afford to pay for items in the game, remember that most games that require a development staff this large are not free. Console games require an initial purchase fee of anywhere from $40 - $70, and traditional MMO games often have a box price of $50 plus require a monthly subscription fee. Social games are expensive to operate, and it is even more challenging when everyone is allowed to play the games for free for as long as they want without spending a dime. In most Facebook games, somewhere around 1-3% of players ever actually pay - but they make up for all of the other players.
Do you spend money on Facebook games? Why or why not?
Social Economy is a new regular feature in which Games.com - The Blog will talk about everything to do with Facebook game economy such as real money purchases, third party offers, and anything else related to currency. Have a column idea for us? Email us at firstname.lastname@example.org to be featured!